


Every cut off portion forms one neighbourhood, and players might find themselves in a completely new one or with some old neighbours which exclusively. The system now begins cutting off this line at around the 80th position every time. This can be explained with the help of a simple analogy.Ĭonsider that all the active players in a neighbourhood are placed in a line and sorted by their respective eras. In a neighbourhood, the players are ranked only on the basis of the amount of Forge Points they have spent. There are also occasional special actions during some events. All neighbors can also contribute to other neighbors' great buildings. Neighbors can attack each other, and if the attack succeeds, the attacking player can plunder unmotivated buildings in the attacked player's town. The normal set of actions are motivating and polishing (both actions can also be performed by aiding). The only exception is the Beta server in which neighbourhood shuffling occurs every week.Īll players within a neighbourhood are able to perform actions to each other without the requirement of either being friends or belonging to the same guild. The game randomly puts most, but not all active players of the same era in neighborhoods and all neighborhoods are shuffled every alternate Monday (on the odd week). The Neighborhood is a group of around 80 players that are able to interact with each other in contrast to the rest of the players of the same world.
